AI Insights · Timothy · July 2024
Top 5 Ultracasual Games on iOS in South America Q2 2024
The second quarter of 2024 saw noteworthy trends in the performance of top ultracasual games on iOS in South America, with varying patterns in revenue, downloads, and active users.
In the second quarter of 2024, the top 5 ultracasual games on iOS in South America showed diverse performance trends. Here’s a closer look at the weekly revenue, downloads, and active users for each game:
World of Slime Simulator Games
World of Slime Simulator Games from Solid Apps INC experienced a notable increase in weekly revenue, starting at around $1.1K in early April and peaking at approximately $1.4K by mid-June. Downloads showed a significant upward trend, beginning at 55 in early April and reaching 2.4K in the first week of June. Active users also saw a substantial rise, from 194 in early April to 2.6K in early June.
Slime it: Slime Game Simulator
Slime it: Slime Game Simulator by Slime4Fun saw a consistent but modest revenue trend, fluctuating around $500 throughout the quarter. Active users witnessed a gradual decline, starting at 143 in early April and decreasing to 85 by the end of June.
Draw it
Draw it from Kwalee Ltd maintained a steady revenue flow, with weekly earnings hovering around $150 to $220. Downloads remained robust, averaging between 3.5K to 5.3K weekly. Active users exhibited a slight fluctuation but remained strong, starting at 10.3K in early April and concluding at 9.6K by the end of June.
Antistress - Relaxing games
Antistress - Relaxing games by Moreno Maio showed a varied revenue pattern, peaking at $166 in mid-May and ending with around $97 in late June. Downloads demonstrated a positive trajectory, moving from 899 in early April to 3.2K by late June. Active users showed a stable increase, beginning at 4.5K in early April and finishing at 5.4K by the end of June.
Dot to Dot: Connect the Dots
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. experienced relatively stable revenue, with weekly earnings ranging from $60 to $87. Downloads were modest, starting at 22 in early April and ending at 12 in late June. Active users were sparse, with notable activity only in June, peaking at 23.
For more detailed insights and trends, visit Sensor Tower.